Ready Player One

lingua English

ISBN:
978-0-09-956043-2
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4 stelle (19 recensioni)

Ready Player One is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopia in 2045, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality game, the discovery of which would lead him to inherit the game creator's fortune. Cline sold the rights to publish the novel in June 2010, in a bidding war to the Crown Publishing Group (a division of Random House). The book was published on August 16, 2011. An audiobook was released the same day; it was narrated by Wil Wheaton, who was mentioned briefly in one of the chapters.Ch. 20 In 2012, the book received an Alex Award from the Young Adult Library Services Association division of the American Library Association and won the 2011 Prometheus Award.A film adaptation, screenwritten by Cline and Zak Penn and directed by …

10 edizioni

ha recensito Ready Player One (Ready Player One, #1) di Ernest Cline

A great book for videogame enthusaists and those who love 80's culture.

5 stelle

A great story regarding a late teen engaging in a video game quest with real-world impact. Set in a dystopian future, the tale gives you a blend of a virtual world learing to positive and meaningful real-life changes.

The story is told with enthusiasm and gives you a great insight into a late teen learning there is more to life than a virtual world. It also teaches you persistance, may lead to mindblowing results.

I enjoyed it.

4 stelle

To be honest it's been a while since I read the book so don't expect a full in depht review. Sorry.

I liked it, quite a lot indeed. I also enjoy playing video games and 90% of the action occours on a video game. I think that, as always, the book is quite superior compared to the movie.

In conclussion: I recomend it if you like cifi stuff.

Review of 'Ready Player One (Ready Player One, #1)' on 'Goodreads'

4 stelle

Puoi trovare questa recensione anche sul mio blog, La siepe di more

Ma quanto mi sono divertita a leggere Ready Player One? Quattrocento pagine volate via e una gran voglia di prendere la Switch e immergermi in Animal Crossing, una simulazione di vita non all’altezza di OASIS, ma molto più kawaii (e poi ma chi riesce ad appassionarsi a questa crisi di governo che, malgrado tutte le spiegazioni e ricostruzioni dei giornali, nessunǝ ha davvero capito?).

Io Wade lo capisco proprio: la sua vita reale è uno schifo, da sempre. Abita un mondo in disfacimento e non ha alcun potere per cambiare le cose, ma ha a disposizione un mondo digitale in cui – potenzialmente – ha infinite possibilità. Vorremmo tuttз passarci il nostro tempo, soprattutto se significasse poter andare a scuola e farsi dellз amicз, che il fatto di conoscere tramite avatar non rende meno preziosз. Che …

Review of 'Ready Player One (Ready Player One, #1)' on 'Goodreads'

3 stelle

Devo dire che è stata una buona lettura. Sicuramente tiene viva l'attenzione del lettore, procede spedito e senza sviluppi non utili ai fini della trama.

È forse questo, però, che manca. Ogni azione del protagonista, ogni oggetto che ha, ogni amico che trova funziona un po' come la pistola di Cechov: svolgerà la sua funzione entro il termine del romanzo.

A questa trama dagli sviluppi controllati si affianca uno stile piuttosto snello, veramente ben congeniato; i complimenti anche a chi ha tradotto.

Il motivo per cui mi fermo a tre stelle è che mi è mancato qualche fronzolo puramente descrittivo e qualche minuzia nella narrazione di alcune fasi del romanzo che avrei gradito descritte nel dettaglio.

Review of 'Ready Player One' on 'Goodreads'

5 stelle

A great nostalgic romp through the past, the present and, perhaps a not too distant future. It points out what's wrong with our global culture today in a way that brings back the hope we had growing up in the 70's and 80's. It reinvigorates a faith in the goodness of humanity in spite of our current mistakes and failings. And it points out the absolute value of charity towards one another. And it shows how we know all this; we learned it all growing up but forgot it being part of the rat race or being run over by it.

It's full of Easter eggs from pop culture and the best ones are those he brings up without pointing them out, leaving the reader to notice them.

For anyone who is nostalgic about the late 70's and 80's and the tabletop role-playing game that spawned many others and computer …

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