Archaeogaming

An Introduction to Archaeology in and of Video Games

Brossura, 236 pagine

lingua English

Pubblicato il 17 Giugno 2018 da Berghahn Books.

ISBN:
978-1-78533-873-1
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Numero OCLC:
4664312894

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Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.

3 edizioni

Argomenti

  • Virtual reality in archaeology
  • Archaeology -- Computer simulation
  • Imaging systems in archaeology

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