How to Talk about Videogames

Electronic Mediations #47

Brossura, 208 pagine

lingua English

Pubblicato il 15 Novembre 2015 da University Of Minnesota Press.

ISBN:
978-0-8166-9912-4
Copied ISBN!
Numero OCLC:
2501720938

Visualizza su OpenLibrary

Nessuna valutazione (0 recensioni)

Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.

Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so …

2 edizioni

Argomenti

  • Video games -- Social aspects

Liste