Game Feel

A Game Designer's Guide to Virtual Sensation

Brossura, 376 pagine

lingua English

Pubblicato il 13 Ottobre 2008 da CRC Press.

ISBN:
978-0-12-374328-2
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Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse)—no matter the instruments, style or time period—these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.

The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.

The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of …

1 edizione

Argomenti

  • Computer games -- Programming
  • Computer games -- Design
  • Human-computer interaction

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