Gaming

Essays on Algorithmic Culture Electronic Mediations

Paperback, 160 pagine

lingua English

Pubblicato il 27 Maggio 2006 da University of Minnesota Press.

ISBN:
978-0-8166-4851-1
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Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices.

In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be …

3 edizioni

Argomenti

  • Computer games
  • Popular culture
  • Social Aspects - General
  • Performing Arts
  • Social Science
  • Computers - Games
  • Virtual Reality
  • Sociology
  • Video games
  • Social aspects
  • Video & Electronic - General
  • Performing Arts / Mass Media
  • Mass Media - General
  • Media Studies
  • Philosophy

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